Free Download Uncharted 4 Uncharted A Thief S End Generate Key. Absurdly Spacious Sewer: Drake and Flynn infiltrate the museum by going through the sewer system, which has many corridors and large structures which the two men have to climb.lawlerballer said: ' the guardians were stupid, but the end boss, wow that whole fight was retarded 'This guy wins, that end fight was so annoying, but not just that, it was bad, the last Uncharted was a little better based on the fact you actually had to do something other than run.Uncharted 4 A Thiefs End Torrent Download Full PC Game. Uncharted 2 was originally released for the ps3 but along with Drakes Fortune and Drakes Deception was remastered for the ps4. He plays it every night before having a cup of tea and a crumpet whilst watching Coronation Street. Even Kermit The Frog loves it. Including yours truly to be the highest point of the franchise.Five grenades at a time at you, which is near the end of the fight. Action Film, Quiet Drama Scene: The "Where Am I?" chapter, with no enemies and nothing to do but walk around, interact with the villagers, and pet the yak.For Uncharted 2: Among Thieves on the PlayStation 3, a GameFAQs Q&A question titled. The major news is that Uncharted 4. Sam is five years older than his younger brother Nate and previously thought to be dead.
Uncharted 2 End Download Uncharted 4Nate infiltrates a train and fights off an army to save Chloe but once he reaches her, she chews him out because his previous efforts to save Jeff nearly cost their lives, and tells him she doesn't want to be rescued. When you finally make it, he ends up getting killed by Lazarevic, who actually points out your prior effort was wasted right before shooting him. There is a section of the game where you have to escort a badly injured Jeff to safety inside a building. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. On the bright side, he and Elena become a couple at the end of the story. At the end of the game, Nate succeeds in preventing Lazarevic from getting the powers of the sap, but returns home essentially empty handed, with virtually nothing tangible to show for his efforts. The only real good that came out of it is that he got the phurba back. In spite of crashing through several large boulders near the track, it somehow picks up speed. A train car gets blown off the track and starts rolling sideways down the track. Artistic License Physics: During the train chase. Nate and Elena point out how arbitrary that is. Chloe gets this when they're in Shambala, despite the stuff she came across in the Hollow Earth. The camera zooms into her body, which fades away as the scene transitions to Nathan and Tenzin praying in front of a tombstone. Bait-and-Switch: In the final cutscene before the credits, Elena collapses from her wounds and Drake desperately begs her to stay alive. Nate abstains, because the Guardians are more than happy to kill Lazarevic themselves. Bad Guys Do the Dirty Work: After Lazarevic is defeated, he demands Nate kill him. Automatic Crossbows: The crossbows have an insanely fast firing rate for low tech crossbows. After a brief silence, a baffled Nate asks him if he has brought a hooker to a church before. Beat: During the opening to Chapter 3, Sully says he is sweating like a hooker in church. He's introduced knifing one of his own men for stealing a trinket from his camp, and when he first meets Nate, it's after invading and slaughtering his way through countless Nepalese to loot several temples. Balkan Bastard: Lazarevic is introduced as a Serbian war criminal, and repeatedly proves himself to be extremely evil. Elena is idealistic, a Girl Next Door, and puts herself into extraordinary danger to tail Lazarevic and document his crimes so that NATO can intervene against him. "bad girl" Chloe Frazer, roughly representing the side of Nate that's a hero and the side that's a thief. Betty and Veronica: "Good girl" Elena Fisher vs. Bigfoot, Sasquatch and Yeti: Among Thieves has its own take on the Yeti legend, in that they're actually just residents of Shambhala dressed up in giant fur suits to act as scarecrows. Ultimately, they both turn out to be heroes, but the fact that Nate chooses Elena over Chloe in the end symbolizes that he wants out of the life of a thief, a theme that's expanded in the next two games. Elena urges Nate to stop Lazarevic, but Chloe wants him to save his own skin while he can. The most notable one is the first time, when he captures Nate's crew in a building. Bond Villain Stupidity: Lazarevic captures Nate and his companions numerous times, but somehow squanders the opportunity to kill them in each instance. Bookends: Several elements from the beginning of the game are echoed near the end, such as Drake climbing up something as it falls off a snowy cliff (a train and then a bridge) and a segment where Drake and Flynn partner up. ![]() Complete-the-Quote Title: This installment is largely about honor. Cleaning Up Romantic Loose Ends: After Chloe realizes how strong Nate's feelings are for Elena, she gives up on pursuing him and after she leaves, Sully decides to follow after her. Chekhov's Gun: The resin that Nate regularly found throughout the game is actually more important than simply as a source of ultraviolet light to reveal ancient markings. Chekhov's Armory: Lazarevic's train is loaded with trucks and a tank. Central Theme: As the title suggests, is there honor among thieves? Chloe also picks up Francis Drake's journal when she meets Nate in his hotel room at the beginning of the game. The head is labeled "Angry Eddy," with the quote "I KILL YOU DRAKE!" next to it and "RIP" below it. Nate's notebook includes a page with the Scare-O-Meter once you encounter the Guardians (placing the 'demon Sasquatch' on top, with 'slippery naked guy' (a Descendant from Drake's Fortune) one rung below), and a sketch of a decorative statue head with an incredibly unhappy expression. Asphalt 4 dsi romDamn You, Muscle Memory!: The "Look" button from the first game (L2) now became the "throw grenade" button. Cutscene Power to the Max: Flynn delivers Game Breaking Injuries to both Nate and Elena with a suicide grenade, which by themselves would not kill them in gameplay. Cutscene Incompetence: Drake is somehow unwilling to shoot Lazarevic before he drinks from the Applied Phlebotinum, despite shooting dozens of bad guys at similar range. Cosmic Plaything: Rather prevalent in the opening mission, where the higher powers make EVERYTHING on the wrecked train try to impede/kill Nate. In the original game, she did the same to Drake which causes him to tell Sully that she has "a mean right hook." Elena punches out Flynn with a right hook. During the mission where you are escorted by Flynn at gunpoint, Nathan has no access to a gun, but he can still punch. You can also do this with the flashlight in Drake's Deception, but Sully, Chloe and Cutter will only cover their eyes and not comment on it. During the Light and Mirrors Puzzle you can shine the light right at Chloe, causing her to cover her eyes, and complain. Look down, and you'll see him swimming. This is cited by many of the game's detractors as a seemingly sociopathic part on Drake, as it's a very long fall that would be very possibly lethal in real life. At one point you can stealthily pull a guard down into the water below. Lazarevic's Mooks share this sentiment, and can be seen fleeing from them in a panic during the game's final chapters. The Dreaded: Drake sketches a "Scare-o-meter" in his journal and places the Shambhala Guardians at the top of his list, above the Descendants from the previous game. Ignore his warning, and he shoots you.
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